

Story chapters are sprints through flamboyant playgrounds, designed to give you something gobsmacking to behold as you obliterate waves of attackers. Gunplay on the other hand feels dependably Halo-ish: brisk, uncomplicated and fierce. The novelty of poring ourselves as players into the emotionally blank space where a person ought to be in these games may no longer be working. The big plot twist, where the game finally tries to provoke an emotional crisis, feels strangely underwhelming, its sentiment too one-sided given how sanguine and taciturn the story’s heroes are.

What happens in Halo 5‘s story, by contrast, feels disappointingly by the numbers, the mysteries not so mysterious after all, the archetypes shuffled back to their starting blocks by the finale. Microsoft got that ball sort of rolling earlier this year with its Hunt the Truth podcast, a clever This American Life pastiche about mere mortals coming to grips with the kinds of problems a Daniel Ellsberg or Edward Snowden would understand.

HALO 5 STORY TRACKER SERIES
In that sense the game’s campaign may be a letdown for players raring for this 14 year old series to find new ground.
